This page is about playing a video game. It is not medical, tactical, or safety advice for real life, and nothing here should be used as such.
In one line: the weapons squad leader runs the platoon's machine guns and anti-armor weapons, and advises the platoon leader on where to put them. Usually the senior squad leader, second only to the platoon sergeant.
What you do
- Everything a rifle squad leader does.
- Control the fire of your weapons, and set the measures that control it.
- Watch how fast ammunition is being used.
- Recommend to the platoon leader where the machine guns and anti-armor weapons go.
- Be ready to act as platoon sergeant.
Where the weapons go
| The platoon is | Machine guns | Anti-armor |
|---|---|---|
| Defending | Covering the final protective line | Covering the routes armor would use |
| Moving | In overwatch, ready to fire in support | In overwatch |
| Attacking | In a support by fire position | In an attack by fire position |
What good looks like
- The guns are in place before the assault moves.
- You can tell the platoon leader the round count at any moment.
- You know the commander's intent two levels up: platoon and company.
What you carry
Kit
A rifle, a radio, and a map.
Who you work with
You answer to the platoon leader and lead two machine gun teams and two anti-armor teams. See Machine gun team and Anti-armor team.
By the book
From ATP 3-21.8, paragraphs 1-12 and 1-32 to 1-34. The manual calls the weapons squad the primary base of fire for the platoon's maneuver.
Sources
This page is adapted for a game. Where it differs from the source, it says so. Read the current edition at the source for the real thing.
Version 1, updated .