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Transport helicopter
Rides out, rides across the map, and supply drops of full arsenal boxes.
You need out, across the map, or more ammunition.
/extract/lift/resupply
Medical helicopter
The same helicopter on a medical flight. Bleeding stops once aboard; a full heal on landing at a friendly base.
You have wounded.
/dustoffurgentroutine
QRF convoy
One armed JLTV with an AI driver and roof gunner, three passenger seats, and two riflemen.
You are being overrun near a road.
/qrf/qrf hold
Gunship escort
Two door gunners circling your LZ about 350 m out. They hold fire within 20 m of friendlies.
The LZ is hot. Add escort to any helicopter call.
escort
ETA
Radio on. /extract, /lift, /dustoff. Not ready? Add standby.
50 m
Coloured smoke within 50 m, or a flare at night.
7 m
Nobody on the spot. It drops straight down.
90 s
Passenger seats. Under fire, 15 s.
30 s
Lifts 30 s after the caller boards. Go now skips it.
10 s
Leaves 10 s after the last one out. Stand clear.
2.5 sHOLD
Your Go now keyRadio menu: Go now (hold)Command menu: Chariot or Dustoff, Go now/go
A bar fills on screen. Let go early and nothing happens. Only the caller can send it off.
SkyCab net
50 MHz
/tune switches your radio on and sets it. On a two-channel radio it uses channel 2, so channel 1 stays on your squad net.| Way | PC | Xbox | PlayStation | Best for |
|---|---|---|---|---|
| Chat | Type /extract | Not practical | Not practical | Fastest on PC |
| Radio menu | Radio in hand, on, holdR | HoldY | Hold△ | Anyone carrying a radio |
| Command menu | Hold`then SkyCab | D-pad right+LB | D-pad right+L1 | Console: the main way |
| Map menu | Mthen right-click a spot | ViewthenX | Touchpadthen□ | Picking a spot |
| Your own keys | Settings, Controls, SkyCab | D-pad+A | D-pad+✕ | One-button calls (controller: set from 4.0.1) |
On keyboard, SkyCab keys start unbound, so they never clash with your setup: set them in Settings, Controls, SkyCab before the op, not during a firefight. On a controller they are set for you from SkyCab 4.0.1: hold a D-pad direction and press a face button (see the controller page).
Rule 1
Any radio, switched on, to call. Already riding in the helicopter or convoy? No radio needed.
Rule 2
A 5 minute cooldown after your run ends. It is shared: a helicopter ride also starts your QRF timer.
Rule 3
Two helicopters and one QRF per side at once. A supply drop uses a helicopter. /status shows what is out.
Rule 4
Anyone with a radio can call. Only the caller and the passengers can direct it after that.