Warhawk Division is an independent gaming community, for entertainment purposes only. It is not affiliated with, sponsored by, or endorsed by Bohemia Interactive, the United States Department of Defense, or any military organization. Arma Reforger is a trademark of its respective owner. Printed from warhawkdivision.com.
For entertainment purposes only. Community training for a gaming group, not to be relied on in real life. A course and its certificate are not a qualification, license, or military credential, and do not make anyone fit to use real vehicles, weapons, radios, medical care, or other equipment (Terms of Use, section 10).
What every member should know.
How to spot an aircraft, describe it with WEFT, and tell a friend from an enemy before anyone fires.
Entering and clearing rooms, hallways, stairs, and whole floors as a team, with grenades, the right weapon setup, and the law of war.
Why radio calls fail, how to get a weak signal through, and what to do when the enemy jams you.
The lensatic compass, finding direction without one, orienting the map, planning a route, dead reckoning, terrain association, and night navigation, from FM 3-25.26.
Grids, scale and distance, direction and declination, contour lines, and the ten terrain features, from FM 3-25.26.
The fire team, squad, and platoon formations, what each is good and weak at, and the three movement techniques.
How to talk on the radio so that everyone on the net understands you the first time.
Chapter 8 of the Warhawk Ranger Handbook: react to contact, assault, break contact, react to ambush, clear a room, and react to indirect fire.
Chapter 13 of the Warhawk Ranger Handbook: planning a mounted patrol, its five phases, the movement brief, ambushes, forced stops, breaking contact, and recovery.
Chapter 6 of the Warhawk Ranger Handbook: formations, the three movement techniques, marches, moving at night, danger areas, and hand and arm signals.
Chapter 7 of the Warhawk Ranger Handbook: planning a patrol, reconnaissance, the ambush and raid, the ORP, the patrol base, and movement to contact.
Chapter 15 of the Warhawk Ranger Handbook: care under fire, MARCH PAWS, the casualty collection point and triage, CASEVAC and MEDEVAC, marking a landing zone, and the 9-line.
How a built up area changes the fight: the ground, what stops a round, and how a platoon isolates and takes a building.
The hand and arm signals, flag colors, flares, and smoke that carry an order when the radio cannot.
What a zero is, how one is made, and what you can rely on once you have it.
For those who lead a team, a squad, or more.
Chapter 1 of the Warhawk Ranger Handbook: what every key job in a patrol does, and taking command.
Chapter 2 of the Warhawk Ranger Handbook: troop leading procedures, reports, and the warning, operation, and fragmentary orders.
One job, in depth.
What an air assault is, the air assault task force, the five plans planned backward from the objective, the planning meetings, and abort criteria.
Checking, starting, and driving a military truck, on and off the road and in a convoy, without rolling it.
Choosing and running a drop zone: hazards, altitudes, exit times, working out the release point, and marking it.
Obstacle effects, the seven steps of engagement area development, the area and mobile defense and the retrograde, and survivability.
Finding, avoiding, bypassing, and breaching obstacles: SOSRA, the support, breach, and assault forces, gap crossing, and route clearance.
CASEVAC and MEDEVAC, carries, drags, litters, and the SKED, loading vehicles, a landing point for the helicopter, the 9-line, and the handover.
The Range Day sortie from pad to pad: the two handling modes, the SkyCab landing rules, touchdown, boarding, Dustoff and resupply, a hot landing zone, night, and emergencies.
What the AN/PRC-152 and the AN/PRC-148 MBITR can do, and what replaces them.
Choosing, preparing, and marking a landing zone: landing point sizes, slope, wind, obstacle ratios, and day and night markings.
Choosing landing zones, hot and cold landing zones, fires, getting off the aircraft, air routes, terrain flight, and suppressing air defenses.
Bringing aircraft in from the ground: the radio calls, the traffic pattern, landing priorities, light signals, and emergencies.
Choosing and running a pickup zone: the control party, lifts, serials, and chalks, the air loading table, the bump plan, staging, and sling loads.
How one weapon's part of a defense is drawn, and what the line that ends an assault asks of the gun on it.
Chapter 3 of the Warhawk Ranger Handbook: what mortars and artillery can do, danger close, the call for fire, and air support.
Chapter 10 of the Warhawk Ranger Handbook: the M249, M240B, M2, and MK19, rates of fire, the classes of fire, the guns in the offense and defense, the support by fire position, and the fire command.
The Army's main voice radio: what it can do, why time matters on a hopping net, retransmission, and antennas.
The three phases of care, care under fire, MARCH in tactical field care, the TCCC card, and preparing a casualty for evacuation.
How tank crews train and qualify under the 2025 Abrams gunnery manual: the tables, zeroing and the accuracy test, four-target engagements, and a fast fire command.
The three engineer disciplines, the four lines of engineer support, mobility, countermobility, and survivability, and how engineers are organized.
What the Army's Expert Field Medical Badge is, who may test, and every event and standard of the test, from the written test to the 12-mile march.
Courses taken in order. Each course's test opens once the one before it is complete.
Bringing aircraft in from the ground: air traffic control, helicopter landing zones, and drop zones. Finish all three for the Pathfinder Badge.
Earns the Pathfinder Badge
Running the unit's radios: the SINCGARS, handheld radios, and working through jamming. Finish all three for the Signal Badge.
Earns the Signal Badge
Driving the HMMWV on and off the road, and the hand and arm signals that ground guide it. Finish both for the Driver and Mechanic Badge.
Earns the Driver and Mechanic Badge
Knowing aircraft on sight, and the landing zones they come down on. Finish both for the Army Aviator Badge.
Earns the Army Aviator Badge
Planning an air assault backward from the objective, landing and flying the route, and running the pickup zone. Finish all three for the Air Assault Badge.
Earns the Air Assault Badge
Zeroing, range cards and the final protective line, and crew gunnery with a fast fire command. Finish all three for the Master Gunner Badge.
Earns the Master Gunner Badge
Tactical Combat Casualty Care, evacuating casualties, and the Army's Expert Field Medical Badge test. Finish all three for the Expert Field Medical Badge.
Earns the Expert Field Medical Badge
What Army engineers do, and how they move the force through obstacles in the attack and put obstacles in the enemy's way in the defense. Finish all three for the Sapper Tab.
Earns the Sapper Tab